The full trailer for Loving Vincent (previously here and here), a film examining the life of Vincent van Gogh, has finally been released after nearly six years of creative development. Each of the 62,450 frames for the feature-length film were hand-painted by 115 professional oil painters, and will integrate 94 of Van Gogh’s paintings into the animation. First captured as a live action film, the final oil paintings replicate each shot, recreating the entire film frame-by-frame. Loving Vincent is written and directed by Dorota Kobiela and Hugh Welchman, and produced by Poland’s BreakThru Films and UK’s Trademark Films. You look behind-the-scenes of the film in the video below, as well as keep up-to-date with release information on the film’s Twitter and Facebook.
Here’s a fun series from artist Daniel Barreto who animates infinite loops of flame in these surreal gifs. The brief animations continue his experimentation with light and long exposure photography as seen here last year in his short film Ignight. (via This Isn’t Happiness)
For the Style Frames Design Conference held last November in New York, Tel Aviv-based artist and animator Eran Hilleli was asked to create an opening titles sequence that would set the tone for the event and list the names of various speakers. The result is this short three-minute video of converging characters that’s almost too wonderful to describe. I’ve watched this at least 5 times over the last two months and every time it gives me chills. I wish this was a full-length movie, or more likely a video game, something more immersive to learn more about all the different creatures that appear so briefly. Music by Disasterpiece. (via Vimeo Staff Picks)
As artist John Edmark's sculptures wiggle, wobble, and twist before your eyes like some alien creature, it’s hard to believe that what you’re seeing is a real physical object—but we assure you it is, with a bit of trick photography and some heady mathematics thrown in for good measure. Blooms 2 (a year in the making) is the latest collection of wild strobe-animated sculptures that begin life as computer programs written in Python before being 3D printed and set in motion on a table, but the patterns you see are created, in a sense, by nature itself.
“Blooms are based on the same geometry nature uses in many plant forms, including artichokes, sunflowers, and pinecones, all of which share the same underlying mathematical pattern,” Edmark shares with Colossal. He explains in more detail how each sculpture is designed:
Blooms are 3-D printed sculptures designed to animate when spun under a strobe light. Unlike a 3D zoetrope, which animates a sequence of small changes to objects, a bloom animates as a single self-contained sculpture. The bloom’s animation effect is achieved by progressive rotations of the golden ratio, phi (ϕ), the same ratio that nature employs to generate the spiral patterns we see in pinecones and sunflowers. The rotational speed and strobe rate of the bloom are synchronized so that one flash occurs every time the bloom turns 137.5º (the angular version of phi).
While the strobe is necessary to witness the animation when viewing these pieces in person, for the sake of creating this video filmmaker Charlie Nordstrom set the camera to a short shutter speed that freezes individual “frames” of the spinning sculpture.
Many of Edmark’s pieces are now in galleries and permanent museum collections around the world. You can see several of his sculptures right now at the Exploratorium in San Francisco and the Technorama in Winterthur, Switzerland. You can also see some of his first designs in his original Blooms video, and for what it’s worth, we also carry his amazing Helicone sculpture in the Colossal Shop.
Starting with a recording of raindrops hitting the skylight in his old apartment, this track titled Order from Chaos from London-based artist Max Cooper‘s newest album Emergence is the culmination of three years work merging his interests in science, music and visual arts. French visual effects artist Maxime Causeret was asked to provide the visuals and the result is a mesmerizing blend of biological simulations and music video. Cellular forms appear to collide, merge, and even compete for resources while brain-like structures explode and crash across the screen. Cooper explains a bit of the science behind the art:
Maxime Causeret selected this track to work with, under the brief to map the emergent rhythm to an exploration of emergence in living form. His video shows the raindrops initially, then going into simple cellular forms and then showing the important idea of cooperation between simple cells to form more robust colonies of life. This develops into a visualisation of the idea of endosymbiosis, where simpler smaller organisms can live inside larger cells, each providing a benefit to the other, and eventually forming parts of the same organism as they evolve to be entirely dependent on each other.
Fullscreen, headphones, you know the drill. This is definitely worth getting lost in for a moment. You can listen to Cooper’s full album here.
Media artist Akinori Goto (previously) just shared another version of his kinetic light sculpture depicting a series of animated dancing figures. The framework of the sculpture is 3D printed from data of silhouettes traced from an actual dancer, creating a sort of modern-day rotoscoping effect. When illuminated with a bright light, a cross-section of the sculpture is revealed. Goto hopes to soon obtain a patent for the device. (via Prosthetic Knowledge)