Study for Fifteen Points. Motors, custom driver electronics, custom software, aluminium, LEDs, computer. 712 x 552 x 606 mm.
With spindly legs that look like an upturned spider, this experimental kinetic artwork by Random International relies on the viewer to watch from just the right perspective to reveal a hidden secret. Each of the 15 ‘arms’ is tipped with white LEDs that collectively move to mimic the motions of a walking human figure. Titled Study for Fifteen Points, the piece was created to examine the “minimal amount of information that is actually necessary for the animated form to be recognised as human.”
Random International are an artist collective known for their ambitious interactive installations and sculptures that incorporate robotics and data, most notably the wildly popular Rain Room. Study for Fifteen Points is the first foray into a new body of work by the group and we’re excited to see what follows. (via The Creator’s Project)
Performing the role of a scientist, Benjamin Maus and Prokop Bartonicek’s kinetic machine Jller selects and sorts pebbles found on a 6 1/2 x 13 foot platform into a grid organized by geologic age. Without assistance, Jller analyzes the stones’ appearance to understand their correct placement, then transports them to the correct location.
All of the rocks for the project were extracted from a German river of the machine’s own name, pebbles that are either the result of erosion in the Alps or have been transported by glaciers. Because the history of this sample location within the river is known, it is a relatively straightforward process to assign each stone its geological age. To do this, Jller first analyzes an image of the stone it selects, extracting information like dominant color, color composition, lines, layers, patterns, grain, and surface texture. The machine then places the stones in alignment of age and type by sucking them into an industrial vacuum gripper and dropping them in the correct location within the grid.
The project is part of ongoing research in the field of industrial automation and historical geology, and was presented last December as a part of the exhibition “Ignorance” at Ex Post in Prague. The full video of the project can be seen below.
For their latest video game INKS, London-based State of Play Games have created a new spin on classic pinball by turning the background of a pinball game into a piece of interactive art. As the ball traverses the course, the bright lights and clanking sounds of traditional pinball are replaced with pockets of watercolor paint that explode into flourishes. The ball in turn leaves trails of color as you solve each level.
State of Play are no strangers to turning a more tactile world into a digital game. You might remember their groundbreaking work in Lumino City (which won a BAFTA award) where real paper sets and characters were filmed and photographed as components of an immersive digital puzzle game. INKS has much of the same polish a detail, though allows for quicker gameplay. One of my favorite details is that every time you complete a level, the game board complete with paint trails is saved as a thumbnail like an artwork. You can even print and share them.
Inspired by artists like Miro, Matisse, Jackson Pollock and Bridget Riley, each table becomes a unique work of art in its own right, sculpted by the player as they fire an ink covered ball around the canvas. The player is encouraged to share their final work of art on social media with the iOS share function. They can even print them out if they like – with the story of their perfect game literally drawn on the canvas in front of them, something to be proud of and share.
Luke Whittaker from State of Play tells us they were partly inspired by Sam van Doom’s ink-based pinball game from 2012. It’s a visually stunning game with some pretty innovative ideas, even if you don’t particularly enjoy pinball. You can download INKS for iOS here.
Japanese artist Mariko Kusumoto uses translucent fabric to produce balloon-like objects, orbs that contain various forms trapped within their soft exterior. The creations inside range from smaller versions of the spherical sculptures to sea creatures and cars, playful forms that fit the bright colors Kusumoto chooses for her works. To set the polyester fabric into the shapes she desires she heats the pieces to the right temperature, allowing the material to memorize the shape she wishes to create. These works are then formed into sculptural or wearable objects, 3D jewelry that can be worn around the neck.
“My work reflects various, observable phenomena that stimulate my mind and senses; they can be natural or man-made,” said Kusumoto in her artist statement. ” I ‘reorganize’ them into a new presentation that can be described as surreal, amusing, graceful, or unexpected.”
The Massachusetts-based artist’s work is in the permanent collections of the Museum of Fine Arts Boston, The Kock Collection at the Swiss National Museum, Racine Art Museum, and Morikami Museum and Japanese Gardens and is represented by Mobilia Gallery in Cambridge, MA. You can see more of her sculptural and wearable works on her Facebook.
Berlin-based Mo Ganji produces tattoos that utilize a single line, black images with little more detail than a couple of dots to offset his swirling strokes. The images are all figural, yet range from elephants and koi fish to more gestural images of half-drawn faces. Each work is breathtaking in its simplicity, stark images that relate to the artist’s own views of mastering a simple and honest life. To check out more of Ganji’s work, head over to his Instagram. (via Coudal)
YouTube user Kaplamino has a channel where he shares inventive chain reactions or tricks using Kapla blocks and found objects. His latest video involves a series of Rube Goldberg machines that rely on marbles, magnets, and a bit of gravity to create some astounding little sequences. I can’t even imagine how he came up with some of these. (via Reddit)