Designer and founder of Misawa Design Institute, Haruka Misawa (previously), has designed a series of minimal aquariums titled “Waterscapes” that include 3D printed objects inspired by undersea plant life. These works mimic coral and other aquatic flora that small fish use as hiding places, yet are all manufactured digitally. The objects are ones that would normal topple or crumble because of their own weight, yet because of their underwater location are able to exist as buoyant additions to the aesthetically pleasing fish homes.
Within the series Misawa has also designed bubbles of air within the aquariums that allow plants to thrive at the center of her creations. These meta environments appear like miniature fish bowls within larger aquariums, with plants floating at the top of the inner enclosures. These works were displayed recently in Taiwan in an exhibition titled “Waterscape” and you can see them in action in the video below. (via Design Milk)
Puppet designer Barnaby Dixon spent the last 1.5 years developing this amazing little hand puppet that includes mechanisms traditionally found on a marionette. When operated using two hands the figure seems almost lifelike and is capable of pointing, grasping small objects, and even talking. In another video Dixon experiments with the puppet’s various dance moves. (via Neatorama)
Milan-based tattoo artist Mirko Sata focuses on serpentine designs, snakes that twist around his clients’ arms, hands, and legs. The snakes he creates are typically done in just two shades— stark white and deep black. Layering and curling these creatures around each other, Mirko Sata produces a sort of yin and yang, placing opposite colors together with a force that seems to transcend traditional black and white tattoos.
Study for Fifteen Points. Motors, custom driver electronics, custom software, aluminium, LEDs, computer. 712 x 552 x 606 mm.
With spindly legs that look like an upturned spider, this experimental kinetic artwork by Random International relies on the viewer to watch from just the right perspective to reveal a hidden secret. Each of the 15 ‘arms’ is tipped with white LEDs that collectively move to mimic the motions of a walking human figure. Titled Study for Fifteen Points, the piece was created to examine the “minimal amount of information that is actually necessary for the animated form to be recognised as human.”
Random International are an artist collective known for their ambitious interactive installations and sculptures that incorporate robotics and data, most notably the wildly popular Rain Room. Study for Fifteen Points is the first foray into a new body of work by the group and we’re excited to see what follows. (via The Creator’s Project)
Performing the role of a scientist, Benjamin Maus and Prokop Bartonicek’s kinetic machine Jller selects and sorts pebbles found on a 6 1/2 x 13 foot platform into a grid organized by geologic age. Without assistance, Jller analyzes the stones’ appearance to understand their correct placement, then transports them to the correct location.
All of the rocks for the project were extracted from a German river of the machine’s own name, pebbles that are either the result of erosion in the Alps or have been transported by glaciers. Because the history of this sample location within the river is known, it is a relatively straightforward process to assign each stone its geological age. To do this, Jller first analyzes an image of the stone it selects, extracting information like dominant color, color composition, lines, layers, patterns, grain, and surface texture. The machine then places the stones in alignment of age and type by sucking them into an industrial vacuum gripper and dropping them in the correct location within the grid.
The project is part of ongoing research in the field of industrial automation and historical geology, and was presented last December as a part of the exhibition “Ignorance” at Ex Post in Prague. The full video of the project can be seen below.
For their latest video game INKS, London-based State of Play Games have created a new spin on classic pinball by turning the background of a pinball game into a piece of interactive art. As the ball traverses the course, the bright lights and clanking sounds of traditional pinball are replaced with pockets of watercolor paint that explode into flourishes. The ball in turn leaves trails of color as you solve each level.
State of Play are no strangers to turning a more tactile world into a digital game. You might remember their groundbreaking work in Lumino City (which won a BAFTA award) where real paper sets and characters were filmed and photographed as components of an immersive digital puzzle game. INKS has much of the same polish a detail, though allows for quicker gameplay. One of my favorite details is that every time you complete a level, the game board complete with paint trails is saved as a thumbnail like an artwork. You can even print and share them.
Inspired by artists like Miro, Matisse, Jackson Pollock and Bridget Riley, each table becomes a unique work of art in its own right, sculpted by the player as they fire an ink covered ball around the canvas. The player is encouraged to share their final work of art on social media with the iOS share function. They can even print them out if they like – with the story of their perfect game literally drawn on the canvas in front of them, something to be proud of and share.
Luke Whittaker from State of Play tells us they were partly inspired by Sam van Doom’s ink-based pinball game from 2012. It’s a visually stunning game with some pretty innovative ideas, even if you don’t particularly enjoy pinball. You can download INKS for iOS here.