Back in August, industrial designer Mat Brown shared a method for creating wood shelves inlaid with glow-in-the-dark resin. Not to be outdone, Mike Warren just released a tutorial of how to fill the naturally formed voids in pecky cypress with photoluminescent powder mixed with clear casting resin. The effect is pretty amazing. To see how he did it you can watch video above or read through Warren’s step-by-step instructions over on Instructables. (via NOTCOT)
The list of talents attached to Vancouver-based artist Hine Mizushima's name includes stop-motion puppet animator, illustrator, needle felter, toy designer, and sculptor. Her colorful hand-stitched squids, octopi, mushrooms, and medical specimens that might otherwise be described as creepy or crawly are instead infused with ample doses of fluffy and fuzzy. Mizushima exhibited most recently at FOE Gallery and many of her original felt pieces are available over on Etsy.
Artist Adam Lister continues his examination of pop culture and art history through these unusual watercolor paintings inspired by his love for 8-bit graphics found in old Nintendo and Atari video games. These are some of his more recent paintings, and you can see plenty more on his website where he has quite a few prints available.
Back in 2012, a trio of interaction design students from HAWK University unveiled a concept for StreetPong, an interactive game of pong installed at a street crossing that allows you to play opponents waiting on the other side. The concept video (above) was viewed a bajillion times around the web, compelling designers Amelie Künzler, Sandro Angel, and Holger Michel to work with design firms and traffic experts to build a fully-functional device. After two years of waiting, the game units have been designed and approved for use by the city of Hildesheim, Germany where they were installed two weeks ago. Rebranded as the ActiWait, the devices aren’t just a clever way to pass the time while waiting for cars, hopefully they disuade impatient pedestrians from darting through traffic. (via Pop-Up City, @Staublfuse, Stellar)
Update: ActiWait currently has an Indiegogo campaign to help raise funds for further development.
Drunk in Autumn is the latest work from Chinese artist and illustrator Zhao Na who works primarily with acrylic pens on large canvases to create spectacular tableaus of wildlife. Every detail is achieved with line work and crosshatching, a tremendous feat considering the scale. This particular piece measures about 60″ x 31″ and is a companion of sorts to a similar drawing from two years ago titled Calm. If you liked this and are new to Na’s work, you’re in luck, there’s much more to see here.
Using a small scalpel as his primary tool, artist Chris Maynard (previously) carves artwork out of feathers giving them new life on a canvas. “Each feather, though dead and discarded, keeps something of the bird’s essence,” Maynard tells us. Indeed, the colorful and sometimes humorous creations highlight the feather’s beauty but also encourages us to ponder the life of its previous owner. “Since I work mostly with shed feathers, some of the birds that grew them are likely still living,” adds Maynard. If you’d like to learn more about Maynard and his work he has a new book out titled Feathers, Form, and Function. (via Colossal Submissions)
For nearly three years, a six-member team of developers called State of Play has been toiling away in a London studio making a new video game. While there are probably thousands of such teams around the world coding away into the night, the members of this team are a bit different. Among them are an architect, a photographer, and a model maker, all needed to help physically construct the game’s environment. Titled Lumino City, the entire video game was first handmade entirely out of paper, card, miniature lights and motors.
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather. After an hour or so of extensive research I can confirm the game is amazing. Lumino City is available for the Mac and PC, and is coming very soon to iOS. You can read a bit more over on The Verge.