Explore cities and towns through an artist’s eye, and start sketching urban spaces pulsing with energy and movement. Join Urban Sketchers correspondent James Richards, for his online Craftsy class, Essential Techniques for Sketching the Energy of Places. Receive 50% off James’s video lessons — a special, one-week offer for Colossal readers — and capture your favorite urban scenes.
With lifetime access to these video lessons, you can bring vibrant urban scenes to life. James will demonstrate how to quickly draw people in the city, sketch the backdrop elements of an urban scene, and create an illusion of depth. You’ll also discover how to use composition, exaggerated perspective, exciting linework, and bold color to capture the exuberance of great places in your town and around the world!
Artist Jaime Molina works in 2, 2.5, and 3 dimensions, translating his aesthetic from large-scale paintings to sculptures, while also producing pieces that exist somewhere in-between. In this particular series, Molina has focused on bearded wooden heads, utilizing nails to form the hair of each of his subjects. Despite being placed haphazardly and with alternating sizes, the nails give the sculptures a uniform look, adding dimension to the male heads formed from found wood.
A few of the works open to showcase a center skull, intrinsic sculptures that are either left as raw wood or painted in a similar manner as his public murals. You can see more of the Denver-based artist’s sculptures and murals on his Instagram. (thnx, Laura!)
Ever wonder where a Lemon Drop got its name? I always thought it was because of the shape, but it turns out that’s not the case. This video from Florida-based candy shop Public Displays of Confection shows off their painstakingly restored 19th century candy drop maker as they make something called a Nectar Drop. Watch all the way through for the super gratifying end. (via Metafilter)
Since the earliest days of her artistic career, Michigan artist Anne Mondro has been captivated by human anatomy, creating her own interpretations of internal organs and body forms through crocheted sculptures. Working with thin steel and copper wire, she spends hundreds of hours on a single artwork, manifesting her own interpretations of hearts, lungs, limbs, and even entire bodies. “Crocheting wire enables me to create interwoven forms that are structurally strong, yet visually and physically light,” Mondro shares. “The forms allude to ethereal silhouettes associated with shadows, ghosts or decay.”
Though anatomy is an ongoing focus for Mondo, she’s also lent her crocheting abilities to the construction of more mechanical objects, namely the recreation of a Model T engine for the 2011 Love Lace exhibition at the Powerhouse Museum.
Late this year Mondro has an exhibition at Ceres Gallery in New York titled Intertwine, and you can explore more of her work here. (via Bored Panda)
Art Director Liam Wong spends his days directing the visual identity of video games at Ubisoft, while his nights are spent exploring the neon-splashed streets of his city of Tokyo, and sometimes London. Wong places these images, that seem to mimic the appearance of a video game themselves, on Instagram. Here he has a huge archive that explores how the digital has embedded itself within the cities’ landscapes, meshing reality with flashing LED lights, scrolling messages, and neon signs. You can also see more of Wong’s imagery on his Facebook, and Society6 where you can buy his prints. (via My Modern Met)
Turkey-based artist Ali Alamedy had been building miniature sets for seven years when he came across documentation of Charles Miner's photography studio from the early 1900s. Inspired by the way sunlight was used to illuminate studio sets, Alamedy decided to build his own version in 1:12 scale. The project took him over nine months, using hundreds of feet of wood, and building more than 100 miniature objects designed specifically to fit the era.
Due to few images being available of photography studios at that time, Alamedy read extensively to figure out what tools, techniques, styles, and colors were used within the studios (all images were in black and white). One of the hardest challenges during the completion of the model was the camera, as each fold in the bellow in real life is just 3 cm. The final 1:12 scale camera has 124 2 mm folds that were all meticulously created by hand.