For this ongoing series of digital illustrations titled “UNKNOWN × UNKNOWN,” designer Zhang Chenxi imagines an alien world crawling with gloopy, squishy, anemone-like creatures that share hybrid characteristics of plants and animals. Chenxi starts each piece as a concept sketch on paper and then models it in Cinema 4D before rendering in Octane. If you want to see more, he shares new works every few days on Instagram.
Artist Justyna Wołodkiewicz mixes embroidery with abstract clay forms in order to produce three-dimensional works that spring from traditional hoops. The pieces weave together bold threads with equally bright polymer clay shapes, creating multi-textured surfaces from the diverse materials.
The artist typically starts with a miniature sketch before embarking on molding the clay structures she wishes to include in each piece, stitching the final clay works into the surface of the embroidered hoop. Wołodkiewicz sells her works on her Etsy shop “Nibyniebo” which means “just like the sky.” You can see more of her sculptural embroidery on her Instagram and Facebook. (via Colossal Submissions)
How fun is this? TOO FUN. Behold the latest video from art director Kouhei Nakama who uses a variety of generative and particle-based animation techniques to bring 3D figures to life in this motion graphics short aptly titled MAKIN’ MOVES. We marveled last year at another video by Nakama, Cycles. Music by Broke For Free. (via Prosthetic Knowledge)
Here’s a lovely bit of experimental visual goodness from Swedish motion designer Anton Woll Söder in collaboration with CypherAudio. Söder shares that the animation began as an exercise to learn more about VFX software Houdini and slowly evolved into the clip you see here. In recent years, the rapid evolution of PCs and the development of software like Houdini and Cinema 4D has created new possibilities for intricate particle-based animations. Prime examples include clips seen previously on Colossal like Cycle and the dance piece from the AICP Awards. You can see more of Söder’s visual effects work on Behance. (via Vimeo Staff Picks)
Moscow-based illustrator Maxim Shkret conjurs the flowing hair of people and the tangled fur of beasts in this lovely ongoing series of digital illustrations. Mixing a unique method of 3d modeling with carefully applied shadows, each piece evokes the form of a paper-like sculpture. You can see more on Shkret’s Instagram.
Freelance illustrator and 3D artist Mat Szulik (previously) creates incredibly realistic models, digitally rendering figures that appear as if they were formed from materials such as wood, and most recently wire. His latest project, titled The Wires v2, presents the outlines of forest creatures, horses, and beetles, each placed in stark, white environments or amongst trees built in the same style as the wire animals. The renderings are almost entirely silver wire, yet many also contain a gold core to add a further layer of dimensionality. You can see works from Szulik’s first wire series, The Wires v1, as well as other 3D projects on his Behance.