Belgium-based artist Catherine Nelson (previously) just unveiled a new series of works titled Expedition. The digitally “painted” collages are made from hundreds upon hundreds of photographs that Nelson meticulously assembles into sprawling worlds that straddle the line between real and imagined. The five pieces you see here were nearly 10 months in the making.
Unlike her previous collages that resemble tiny planets, the pieces from Expedition subvert traditional landscapes with a horizon and single vanishing point and instead seem to sprawl in every direction, as if being viewed from multiple vantage points at once. Each landscape is quite large, measuring 60″ tall by up to 115″ wide and is rich with details like hidden snakes, bats and lizards, all elements influenced by Nelson’s memories of her natural surroundings growing up along the east coast of Australia.
No, you’re not on drugs, or maybe you are, in which case you might want to wait a while before watching this. Overstepping Artifacts is the latest fractalized music video from French animator and musician Alexandre Lehmann (aka Ricardo Montalban or Zzzzra) as part of his ongoing Musicians with Guns series. The clip is the definition of ‘otherworldly,’ and was created using special fractal software that results in morphing forms that seem part organic and part architectural. Overstepping Artifacts is a follow-up to his 2011 video Astroblast which is similar in tone but visuall quite different and also worth a watch. Lehmann talks a bit about his process in a 2012 interview over on Empty Kingdom. Best viewed HD, full-screen, headphones, etc.
As part of his latest project NHDK, photographer Víctor Enrich challenged himself to digitally reconfigure the same building in Munich, Germany in 88 different configurations. The Barcelona-based artist is known for his warped and skewed interpretations of architecture in locations around the world including an extensive series of images shot in Tel Aviv back in 2010. All of the photos are avilable as prints which you can pickup on his website. (thnx, Nacho!)
I’m really enjoying this series of stretched and interlinked classic cars by UK-based illustrator Chris Labrooy. Labrooy graduated from the RCA with an MA in design products and has since been using various 3D tools to explore the intersection of typography, architecture, product design and visual art. His has exhibited at the design museum in London and his work appears in numerous illustration and design publications. You can see more in his portfolio and over on Debut Art. (via Devid Sketchbook, Laughing Squid)
Joseba Elorza is a sound technician who makes a living with his unique brand of digital collage and illustration. The Spain-based artist blends humor, technology, science fiction and anonymous historical photography to create some really splendid digital imagery. You can see much more in his portfolio, and pickup prints in his shop. (via iGNANT)
Photo artist Caras Ionut lives in the world of Photoshop where he digitially assembles surreal landscapes and portraits using largely his own photography. These are some of my favorites but you can see much more over on 500px. Ionut also offers all kinds of tutorials and workshops available through his website. (via So Super Awesome)
Digital artist Zach Dougherty (previously) is back with a new round if really strange animated gifs, placing his strange amorphous and glitchy objects against ordinary backdrops. Let’s file this under “I don’t know what it is but I like it.” (via Ignant)
Produced by Bot and Dolly, a San Francisco-based design and engineering studio, this amazing clip was filmed entirely in camera and demonstrates a mixture of robotically controlled monitors, projection-mapping and choreographed human interaction. Via their website:
“Box” explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.
I can’t tell you how long it’s been since I’ve been excited by projection mapping, even if you’re skeptical this is seriously worth just a few minutes of your time. (thnx, Nick)