In this fantastic short titled Spatial Bodies, actual footage of the Osaka skyline is morphed into a physics-defying world of architecture where apartment buildings twist and curve like vines, suspended in the sky without regard for gravity. The film was created by AUJIK, a collaborative of artists and filmmakers that refers to itself as a “mysterious nature/tech cult.” From their statement about Spatial Bodies:
Spatial Bodies depicts the urban landscape and architectural bodies as an autonomous living and self replicating organism. Domesticated and cultivated only by its own nature. A vast concrete vegetation, oscillating between order and chaos.
The film seems to draw inspiration from the architectural experiments of Victor Enrich who similarly toys with the idea of structures behaving in impossible ways. Music composed by Daisuke Tanabe. (via Vimeo)
Apropos of nothing, here’s an animated short featuring a variety of bananas. The video was created by Xander Marritt and Elias Freiberger, and produced by Future Deluxe. It even has its own website with GIFs and such. (via Swissmiss)
Australian digital artist David McLeod creates amazing animations and renderings of moving particles trapped within invisible spheres or cubes. “I think we all find the flocking behavior as seen in a school of fish or flock of birds a little hypnotic,” he shares with Colossal. “The Colourflow pieces are a set of motion experiments inspired by this type of collective motion. I set out to explore different properties of the flocking motion and how to break apart and then collect the group in ways that felt organic.” McLeod pushes the surreal quality of each pieces even further by creating iridescent treatments and various color changing filters. You can see more of his recent work on Instagram.
This three minute dance performance was created by Method Studios for this year’s AICP Awards as a way to promote different sponsors. Each sponsor is imagined briefly as a dancing avatar rendered with the help of motion capture, procedural animation and dynamic simulations. The wild costumes seem to draw inspiration from artists like Nick Cave, Wrecking Crew Orchestra, and even Kohei Nawa. To be sure, there’s a lot going on here, but all of it adds up to something pretty amazing, a killer dance performance that merges cutting edge animation techniques. (via Vimeo)
French 3D artist Jean-Michel Bihorel has been rendering films for the past 6 years, while also keeping up with personal projects that utilize the same professional tools. In his latest works, he has produced two digital sculptures of the female form composed of a sample of dry flowers. In the first work the body is completely shaped from the floral sample, the woman shown in different poses that demonstrate her whole form. The second rendered figure is focused on just the torso, and has a cracking marble skin that reveals flowers inside. You can see more of Biohrel’s digital sculptures on his Behance.
Sometimes it seems long gone are the days of kids sitting down and playing with simple wooden toys, trading tactile objects for screens and buttons. Freelance illustrator and 3D artist artist Mat Szulik straddles the two worlds of digital and physical in this fantastic series of conceptual wood toys based on digital polygons. Titled PolyWood v1.0, the series of 8 creatures are all digital, using wood textures mapped to Szulik’s geometric illustrations. I can’t imagine how something like this could be produced or carved from actual wood, but they’re lovely to look at regardless. (via Behance)