There’s perhaps no two objects more different than a brand new laptop built in a sterile factory and a healthy living plant that’s evolved over millions of years, but for animator Sasha Katz the relationship between computers and plants is a bit more gray. As part of her ongoing GIF series that sees plant specimens sprouting from the glassy screens of iPhones or the keys of keyboards, Katz instead imagines a convergence, where computers can one day interface directly with organic life and perhaps the two become one. She also draws influence from pop art and the minimalism of 8-bit graphics, giving some of her pieces a nostalgic retro video game feel. You see many more of her GIFs on Instagram and GIPHY. (via Colossal Submissions)
How fun is this? TOO FUN. Behold the latest video from art director Kouhei Nakama who uses a variety of generative and particle-based animation techniques to bring 3D figures to life in this motion graphics short aptly titled MAKIN’ MOVES. We marveled last year at another video by Nakama, Cycles. Music by Broke For Free. (via Prosthetic Knowledge)
For this series titled MIMIC, Pakistan-based digital artist and art director Omar Aqil took a random selection of artworks by Pablo Picasso and completely reimagined them as 3D renderings. While Picasso himself created hundreds of sculptures, Aqil’s interpretations add a bit of whimsy and his own personal touch to the 20th century artist’s oil paintings, bringing voluminous textures and unexpected depth to famous pieces like “Seated Woman” and “Monument to the Spaniard“.
Aquil says he has long been fascinated by Picasso’s artwork, and offers this project as a visual example of how different people might interpret an artwork. Indeed when looking back and forth between the two pieces you might find yourself seeing the original painting in a new way. Check out the entire project here, and prints are available by contacting the artist directly. (via Highsnobiety)
For his latest works in the ongoing series Art History in Contemporary Life, Ukrainian artist and designer Alexey Kondakov (previously here and here) has staged classical paintings in scenes from modern day Naples, Italy. The figures effortless merge with their present day surroundings, two women looking perfectly bored flipping through comic books in the back of a dusty book store, while a different woman takes a nap beside a latte and half-eaten sandwich. You can view more of his digitally altered scenes on his Instagram and Facebook page. (via My Modern Met)
Antanas Gudonis is a Helsinki-based illustrator who created this wonderful series of images as part of a personal project centered on a handful of rotund egg-like creatures and their adventures. You can see more of his digital illustration work on Behance. (via Lustik)
“Thicket” (2015), all images © Suzanne Moxhay
Artist Suzanne Moxhay produces photomontage scenes which seem to effortlessly combine elements from both her own photography practice and her large archive of collected images. To compose her taken and collected photographs, Moxhay relies on a film technique dating back to the early 20th century called matte painting, a process where backdrops are illustrated on glass panels and integrated into live-action sets. Using this method she creates the illusion that all of her disparate pictures are one cohesive image, first arranging the fragments on glass, then re-photographing the new configuration, and finally touching up the compositions digitally.
“In my recent work I have been exploring concepts of spatial containment in montages built from fragments of photographed and painted interiors,” says Moxhay. “Architectures are disrupted by anomalous elements – contradictory light sources, faulty perspective, paradoxes of scale. Light casts shadows in the wrong direction, walls fail to meet in corners, an area of the image can be seen either as an enclosing wall or dark overcast sky.”
Moxhay lives and works in London. You can see more of her photomontage scenes on her website. (via ArtistADay)