For over 15 years, scientist and artist Jeff Lieberman has been fascinated by how objects move in slow motion since first mastering high-speed photography at MIT. His experiments eventually landed him a hosting gig at Discovery’s Time Warp where he uses high speed cameras to explore a variety of everyday occurrences in slow motion. Two years ago Lieberman began to wonder if there might be a way to bring the optical illusion of slow motion imagery into the real world. What if you could see a slow motion object up close and practically reach out and touch it? The result is Slow Dance, a tiny environment that appears to slow down time.
Slow Dance is a picture frame that makes use of strobe lights to turn any object you place inside of it appear to move in slow motion. Lieberman shares:
Strobe lights are nothing new. From the photos of Eadweard Muybridge to the photos of Doc Edgerton, extremely fast strobe lights have been helping us to see into fast motions. On a dancefloor, strobe lights turn us into stop motion animations. But we’ve put strobe light to use in a different fashion.
By using high speed strobe lights blinking 80 times a second, your eyes cannot even see that they are blinking — the light looks continuous. By synchronizing the strobes to the high-speed vibration of objects (feathers, branches, flowers, etc), we create the visual illusion of those objects moving in slow motion. This is a phenomenon called persistence of vision, and works similarly to the way a TV works — by flickering frozen images quickly enough that we perceive them as continuous motion.
Slow Dance just went up on Kickstarter and appears to have funded almost instantly. You can see more photos and videos about how it works here.
Study for Fifteen Points. Motors, custom driver electronics, custom software, aluminium, LEDs, computer. 712 x 552 x 606 mm.
With spindly legs that look like an upturned spider, this experimental kinetic artwork by Random International relies on the viewer to watch from just the right perspective to reveal a hidden secret. Each of the 15 ‘arms’ is tipped with white LEDs that collectively move to mimic the motions of a walking human figure. Titled Study for Fifteen Points, the piece was created to examine the “minimal amount of information that is actually necessary for the animated form to be recognised as human.”
Random International are an artist collective known for their ambitious interactive installations and sculptures that incorporate robotics and data, most notably the wildly popular Rain Room. Study for Fifteen Points is the first foray into a new body of work by the group and we’re excited to see what follows. (via The Creator’s Project)
We’ve all seen exaggerated depictions of kung fu in movies or maybe a demonstration by a practitioner in real life, but German digital artist Tobias Gremmler decided to portray the Chinese martial art in an entirely new light through the use of motion capture. By capturing the motion of different sequences Gremmler is able to distill the data into these animated sculptures, effectively turning movement into structure and volume. The motion of limbs is turned into a complex moving scaffold or interpreted as dramatic bursts of particles, the visuals used to seemingly isolate the physics of kung fu. If you enjoyed this also check out films like Asphyxia, Walking City, and these similar idents for CCTV. (via The Creator’s Project, Prosthetic Knowledge)
A Wisconsin photographer who goes by A Regular Tom Sawyer snapped this eye-popping photo of a camera-shy frog as it lept from a person’s palm causing a streak of motion out of the frame. Such amazing timing. (via Reddit)
A great capture from Moscow-based photographer Vika Palatova.
Created by environmental design group Eness, MÖBIUS is a sculpture commissioned by the city of Melbourne that was photographed and animated over two weeks in May 2011. The piece consists of 21 green triangles that can be configured into several cyclical patterns creating the optical illusion of motion. This is a really fantastic example of public artwork, as the individuals who interact with the space inevitably become part of the art itself. (via change the thought)