Origami artist and chemistry teacher Adam Tram folds some incredibly beautiful objects with paper. From dinosaurs and skeletons to flowers and warriors, it seems nothing is off limits to his folding abilities. Tram is a member of the Vietnam Origami Group, and you can see many more of his pieces on Flickr.
Cast and hand-shaped abaca, embellished with cotton rag; each copy 14-18″H x 15″W x 16-18″D. Edition of 99.
(S)Edition is an installation of 99 books made to look like common Amanita Muscaria mushrooms by Chicago artist Melissa Jay Craig. The installation has been shown in a various configurations the last few years, and only once in its entirety at the Morgan Conservatory in Cleveland, Ohio back in 2010. From her statement about the installation:
Fungus is an agent of change. I’m fascinated with its myriad forms, and I love to go in search of it. I can become more excited by discovering a beautiful fungal growth than by perusing artwork ‘discovered’ for us by curators in contemporary museums. When I was a child, the first time I had the intriguing feeling that the planet carried messages (texts, if you will) for those who were curious enough to look, was when I came upon a group of Amanita Muscaria, huddled together in a dark, secret space under tall pines.
You can see more views of these fungal books on her website. (via Green Chair Press)
Inspired by the organic forms of nature like mounds of snow and clouds, English artist Richard Sweeney creates delicate modular sculptures out of paper. It’s hard to believe that some of these 3D sculptures came to life from just from paper, but the Wakefield, England-based artist works primarily with a ruler and cutter to bend fold and glue together his complex sculptures, which range from table-top size to floor-to-ceiling installations. Especially impressive are his pleated sculptures, which often don’t even use glue to achieve their three-dimensional terrain look.
Sweeney is currently part of a touring show titled Above the Fold. And for those lucky folks in the Netherlands, he’ll be showing his work at the CODA Museum in Apeldoorn this summer. (via Cross Connect Magazine)
Update: Along with 2 other artists, Sweeney has just launched a kickstarter campaign to fund an exhibition in New York.
Nearly six months in the making, this superb interpretation of the Netherlands coat of arms was lead by Moldova-based Beauty & the Beast Studio. Illustrator Ivan Belikov rendered the 7-color emblem which was then translated into hundreds of cut fragments that were painstakingly assembled into multiple levels. This is just a glimpse of the final piece, you can see more plus lots of process photos over on Behance.
Update: Many readers have written in to point out this piece only vaguely represents the actual lion appearing on the Netherlands Coat of Arms. We’ve updated the title to reflect this.
New York-based artist Maude White (previously) continues to create beautifully rendered illustrations with cut paper, creating dozens of new pieces since we explored her work this summer. White relies heavily on thin lines and negative space to create each illustration, a subtractive process with no room for error; a single bad cut could be fatal to a piece. Her latest series titled What’s Left on the Farm involves portraits of women with objects in their hair.White currently has work in an exhibition at Peter & Mary Ann Vogt Gallery in Buffalo, and you can read a recent interview with her over on Artvoice. (via Hi-Fructose)
For nearly three years, a six-member team of developers called State of Play has been toiling away in a London studio making a new video game. While there are probably thousands of such teams around the world coding away into the night, the members of this team are a bit different. Among them are an architect, a photographer, and a model maker, all needed to help physically construct the game’s environment. Titled Lumino City, the entire video game was first handmade entirely out of paper, card, miniature lights and motors.
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather. After an hour or so of extensive research I can confirm the game is amazing. Lumino City is available for the Mac and PC, and is coming very soon to iOS. You can read a bit more over on The Verge.