with set design
Creative duo Aleia Murawski and Sam Copeland build elaborate miniature sets occupied by small, slimy actors. The environments are laced with suburban nostalgia, which feature perfectly manicured lawns, plastic-coated furniture, and messy teen bedrooms littered with snack wrappers and tiny video game consoles.
The pair’s collaborative worlds are used for still images and short films. Murawski’s favorite part of shooting with snails is seeing how they interact with their sets, while also learning how to specifically direct the slow moving creatures, she explains on her Instagram. One way she and Copeland inspire certain movements while filming is by positioning cucumbers behind the sets’ tiny objects, which encourages their subjects to inch towards the hidden vegetables. The duo used this technique in their recent music video project for Bully, in which they built out an entire neighborhood and house set to outline a day-in-the-life of an extra sluggish snail.
For more slime-centered work, including this video of a motorcycle-riding snail, visit Murawski’s Instagram. You can purchase posters of the collaborative photographs on Big Cartel. (via It’s Nice That)
Share this story
Spanish artist Manolo Garcia constructs towering replicas of renaissance-era sculptures, portraits, animals, and other decorative objects from his expansive workshop in Valencia, Spain. Garcia refers to his practice as ‘artistic carpentry’ and by looking at process photos of the studio’s work, that seems like a fair descriptor. Most of the set pieces, monuments, and sculptures built by Garcia begin with strips of wood that are applied to large architectural armature. The objects are usually so large they are first built in pieces and later assembled on-site.
Last March, Garcia participated in the annual Las Fallas (Fire Festival) in Valencia where a series of large artworks are set on fire at night as part of a Burning Man-esque spectacle. To be fair, the Fallas festivals in their current format pre-date the popular Nevada festival by about 44 years, and may have originated as far back as the Middle Ages.
Share this story
Editor's Picks: Animation
Highlights below. For the full collection click here.