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Design

Illustrations Transform Nike Air Maxes Into Concepts That Pay Homage to Their History

December 5, 2018

Andrew LaSane

Images courtesy of Rosie Lee on Behance

London-based creative agency Rosie Lee took the original design inspirations for iconic sneakers and turned them into conceptual sculptures that architects and sneakerheads will especially appreciate. Paying homage to the Centre Pompidou, the museum in Paris that inspired legendary Nike designer Tinker Hatfield to create the Nike Air Max 1 in the late-1980s, the team at Rosie Lee transformed the iconic shoe into a 3D model of its Parisian inspiration. The illustration closely resembles the inside-out architectural elements that Renzo Piano, Richard Rogers, and Gianfranco Franchini used when designing and building the complex in the 1970s.

The creative team also created 3D illustrations for two other Air Max models: the Nike Air Max 90 and the Nike Air Max 95. The Air Max 90 concept is built entirely out of speakers and rigging as a nod to the culture of record crate diggers (“early adopters” of the sneaker model, according to Rosie Lee), while the Air Max 95 illustration was made to resemble the anatomy of a human foot since that’s where the sneaker’s designer, Sergio Lozano, found inspiration over 23 years ago.

Rosie Lee works on interdisciplinary retail design, branding, and digital projects. You can find more of their latest work on Behance and Instagram, and view their full portfolio on the Rosie Lee website.

 

 



Animation

Video Editing Tools Digitally Alter Everyday Urban Infrastructure

November 19, 2018

Kate Sierzputowski

Russian motion designer Vladimir Tomin (previously) manipulates the world around him by overlaying video editing tools onto streets, construction sites, and even his apartment building windows. A pixelated cursor peels back a white strip of paint from the road, while another “pastes” birds on top of the air vent of an industrial building. All of the digitized tricks blend seamlessly into the everyday footage, reminding his audience how easy it has become to make something false appear as unquestioned reality. You can see more of his digital hacks and reality-bending editing in the video below as well as on Vimeo and Instagram.

 

 



Animation Art Design

A Vast Array of Urban Street Art Aerially Photographed and Digitally Cataloged by Oddviz

October 15, 2018

Kate Sierzputowski

Istanbul-based collective oddviz uses photogrammetry to documents the world in three dimensions. By merging together aerial and ground-level images, the team is able to form high resolution representations of humans, landscapes, and objects to preserve their position and appearance in a web, video, or virtual reality-based medium. For their latest project, Inventory, the team captured elements from urban infrastructure that are often found covered with tags, graffiti, and stickers.

Oddviz started the project by photographing objects in their own neighborhood of Kadıköy-Istanbul, but have expanded the project internationally to include the ancient wells and fountains of Venice and Berlin, and the fire hydrants, telephone booths, utility poles and statues found during a week-long trip to Manhattan. By capturing the street culture that accumulates in public spaces, the group is protecting ephemeral materials that might never be catalogued in a museum or white-walled gallery. “Using photogrammetry, we are documenting and protecting street culture in 3-dimensions with high-resolution texture,” they explain.

The collective has created several 4k images of their collections, in addition to two videos that guide their audience through their finds in Manhattan and Venice. You can watch the videos here, and view previous works by oddviz on their websiteInstagram, and Vimeo.

"Manhattan II" (2018), diasec print, 106 x 250 cm

“Manhattan II” (2018), diasec print, 106 x 250 cm

"Manhattan I" (2018), diasec print, 150 x 266 cm

“Manhattan I” (2018), diasec print, 150 x 266 cm

"Kreuzberg I" (2018), diasec print, 150 x 266 cm

“Kreuzberg I” (2018), diasec print, 150 x 266 cm

"Kadıköy II" (2018), 90 x 150 cm

“Kadıköy II” (2018), fine art print, 90 x 150 cm

"Venice I" (2018), diasec print, 150 x 266 cm

“Venice I” (2018), diasec print, 150 x 266 cm

"Venice II" (2018), fine art print, 80 x 175 cm

“Venice II” (2018), fine art print, 80 x 175 cm

 

 



Animation

3D Editing Tools Manipulate Everyday Life in This Reality-Bending Video by Vladimir Tomin

July 26, 2018

Sasha Bogojev

Russian motion designer Vladimir Tomin recently went viral with his most recent, mind-blowing video reel titled Прогулка (Stroll). As the title suggests, the footage is a first-person view of a casual stroll, filled with a collection of reality-bending events. Tomin places the interface of his work tools in the real world, gaining virtual superpowers that allow him to bend street lamps, cause a wave of painted street markings, digitally move a slinky down a set of stairs, move or knock things over, and more.

“When you have an idea, you can’t wait to see how it is going to work, and if it is going to work,” he tells Colossal. “So you work towards it, and during the process there is stuff that you have to figure out, stuff that works easier than you planned, and stuff that is much harder than you anticipated. It’s a very fulfilling process that is fueled by curiosity.”

The inspiration for his animations comes from different sources, but in this case, he was particularly intrigued with the power of Instagram’s realtime AI filters. With everyday gadgets being so technically advanced and providing such possibilities to end users, his reel was made with the vision of what future technologies might allow. By borrowing elements from the generic motion graphic program interface, the video constructs an illusion of utilizing 3D workstation tools in real time, just as commonly as one might use Instagram filters.

The concept was realized using his actual video footage as the background, with all objects that are being manipulated being animated in full 3D, mostly using Adobe After Effects and Cinema 4D. “Sometimes the idea is above everything else, and even if you currently have no clue how to make it work – you will find a way,” he explains. “That sometimes is challenging and it feels great to finally win that fight. Probably not unlike beating some nasty level in a very hard game. Hard but satisfying.”

Tomin has actively worked for over a decade as a graphic illustrator and motion designer, and has an impressive list of awards and projects under his belt. His list of clients includes Bloomberg, Boeing, Coca-Cola, Google and Intel. Vladimir is also a big Nintendo fan, and really enjoys the current trends and novelties of that world. You can see more of his graphics and video-based work, including this animated Nintendo Switch, on Instagram. (via Prosthetic Knowledge)

 

 



Art

Abstract Shapes and Graffiti-Inspired Swirls Leap off the Wall in New Three-Dimensional Murals by Peeta

May 10, 2018

Kate Sierzputowski

Italian artist Manuel de Rita a.k.a. Peeta (previously) transforms static structures by painting colorful cubes and abstracted cylindrical shapes to appear as if they are floating above the surface of the wall. This technique was derived from the traditional 3D lettering he grew up painting, and continues to evolve as he experiments with realistic objects, like the window that protrudes from the turquoise and purple work below.

“Initially, my works only realized the sculptural quality of individual letters, namely the ones that spelled out my own moniker Peeta,” he says in an artist statement. “Progressively, the fusion between traditional lettering and three dimensional style has given life to a unique kind of visual rhythm. Today, through my anamorphic works I redesign the volumes of any kind of surface involved, thus causing with my paintings a temporary interruption of normality by altering the perception of familiar contexts, and so raising a different understanding of spaces and, consequently, of reality as a whole.”

These large-scale explorations of multiple dimensions and eye-boggling optics have been painted globally, including Guangzhou, China; Barcelona, Spain; Mirano, Italy, and more. Recently the artist wrapped up an artist residency at Jardin Orange in Shenzhen, China. You can see more of Peeta’s work, including his paintings on canvas and sculptural objects, on his website and Instagram. (via Cross Connect Magazine)

 

 



Animation Design

Build Your Own 3D Zoetrope With This Desktop Animation Kit

November 6, 2017

Kate Sierzputowski

Inspired by the pre-film animation devices of the 1800’s, company 4-Mation has created a DIY kit that allows users to produce their very own tabletop animations. Unlike historic zoetropes, the kit is built for 3D objects. Using synchronized strobes and carousel rotation, the machine animates objects placed on its circular base, giving life to ravenous fish or leaping frogs.

The kit is available in three models. You can choose from a laser cut plywood frame, a machined walnut frame (as seen in the included videos), and an electronics version which comes with instructions for how to cut your own. The company will present their invention at the December’s Rome Maker Fair, and plans to launch a Kickstarter the same month. You can sign up on their website to be notified of the exact release.

 

 



Art

Three-Dimensional Portraits of Suspended Paint Strokes by Chris Dorosz

October 24, 2017

Laura Staugaitis

Rather than considering paint as a liquid medium, San Francisco-based artist Chris Dorosz uses the traditional material as a unit of measure to form anonymous sculptural portraits. At first glance, the three-dimensional paintings read as abstract compilations of shapes, and only once the viewer looks head-on at the portrait does a human figure begin to emerge.

As he writes in his artist statement, Dorosz considers the paint drop to be “a form that takes shape not from a brush or any human-made implement or gesture, but purely from its own viscosity and the air it falls through, as analogous to the building blocks that make up the human body (DNA) or even its mimetic representation (the pixel).”

Dorosz is represented by Scott Richards Contemporary Art. The suite of four busts, entitled Rosh, is on view November 18, 2017 at the Muriel Guépin Gallery in New York.

 

 

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