Tag Archives: interactive

An Interactive Dancing Pedestrian Signal by Smart

An Interactive Dancing Pedestrian Signal by Smart urban intervention safety public interactive dance advertising

An Interactive Dancing Pedestrian Signal by Smart urban intervention safety public interactive dance advertising

An Interactive Dancing Pedestrian Signal by Smart urban intervention safety public interactive dance advertising

This fun urban intervention from small car manufacturer Smart attempts to redesign the humble traffic light by making it a bit more interactive. The team built a nearby dancing booth rigged with cameras that translates the dance moves of real passersby into a pixelated ‘don’t walk’ silhouette inside a crosswalk light. The video claims the installation resulted in 81% more people stopping at the light instead of walking out into the street. The piece was created for Smart’s promotional/safety campaign titled WhatAreYouFOR. (via Designboom)

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Responsive ‘Hexi’ Wall Ripples and Wobbles Based on Nearby Motion

Responsive Hexi Wall Ripples and Wobbles Based on Nearby Motion interior design interactive

Responsive Hexi Wall Ripples and Wobbles Based on Nearby Motion interior design interactive

Responsive Hexi Wall Ripples and Wobbles Based on Nearby Motion interior design interactive

Based in Canada, designer Thibault Sld explores the realm where “geometry, light, mechanisms and interaction collide,” by creating interactive displays and lights that respond to exterior input. One of his most captivating ideas is Hexi, an interactive array of 60 hexagonal modules embedded with mechanical servos that use data from a nearby depth camera to physically respond to nearby motion. It would be amazing to see an entire room or hallway covered in something like this. You can learn more over on his website, or watch the video above to see it in motion. (via Designboom)

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Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin

Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin mirrors interactive
Weave Mirror, 2007. 768 laminated C-ring prints, motors, control electronics, custom software, microcontroller. 57 x 76 x 8” / 148 x 193 x 20 cm. Photo courtesy bitforms gallery.

Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin mirrors interactive
Weave Mirror, 2007. 768 laminated C-ring prints, motors, control electronics, custom software, microcontroller. 57 x 76 x 8” / 148 x 193 x 20 cm. Photo courtesy bitforms gallery.

Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin mirrors interactive
Angles Mirror, 2013. 465 plastic spokes, motors, video camera, control electronics, custom software, microcontroller,
steel armature. 7.7 x 7 x 3 ft / 2.35 x 2.13 x .93 m. Photo courtesy bitforms gallery.

Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin mirrors interactive
Trash Mirror No. 3, 2001-2011. 500 discarded objects, motors, video camera, wood, control electronics, custom software.
76 x 76 x 6″ / 193 x 193 x 15.2 cm. Photo courtesy bitforms gallery nyc and ITP – NYU.

New York-based artist Daniel Rozin creates amazing installations and sculptures that have the ability respond to the presence of a viewer. Among his best known works are an ongoing series of interactive mirrors built from complex arrays of moving objects including wooden pegs, circular bands of laminated rings, plastic spokes and even pieces of discarded trash. Using custom software and video sensors Rozin has the sculptures react in real-time to create a live visual representation of a viewer’s likeness. Via bitforms gallery:

Merging the geometric with the participatory, Rozin’s installations have long been celebrated for their kinetic and interactive properties. Grounded in gestures of the body, the mirror is a central theme of Rozin’s practice. In his art, surface transformation becomes a means to explore animated behavior, representation, and illusion.

Since the late 1990s, his constructions have also investigated the psychological and optical cues inherent to image building, such as pattern and the materiality of the picture plane. Often the grid is carefully controlled with a computer and custom software. Visual structures such as that of haystacks, woven fabric, stone mosaics, the pixel, and particulate accumulations are among the many influences and diverse textures evoked by his installations.

This fall Rozin will unveil a new installation commissioned for the Taiwan Taoyuan international airport, and his most recent solo exhibition, Angles, was held at bitforms gallery last year. All photo and video courtesy bitforms gallery. (via Hi-Fructose)

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Puzzle Facade: Ars Electronica’s Media Building Turned into a Giant Interactive Rubik’s Cube

Puzzle Facade: Ars Electronica’s Media Building Turned into a Giant Interactive Rubik’s Cube puzzles light interactive games

For his thesis project in “Interface Culture” at the University of Arts and Industrial Design Linz, designer Javier Lloret converted the entire facade of the Ars Electronica building in Linz, Austria into an interactive Rubik’s Cube called Puzzle Facade. Lloret created a handheld device the mimics the function of the ubiquitous puzzle toy which then wirelessly communicates with a computer that controls the network of lights installed on the building. From his website:

In Puzzle Facade the player interacts with the specially designed interface-cube. The interface-cube holds electronic components inside that allow for it keep track of its orientation and the rotations of each side of the cube. This data is sent over Bluetooth to a computer that runs the Puzzle Facade designed software. This software changes the lights and color of the large-scale Ars Electronica’s media facade in correlation to the handheld interface-cube.

Due to the nature of this building and its surroundings, the player is only able to see two sides at the same time. This factor increases the difficulty of solving the puzzle, but as the player is able to rotate and flip the interface-cube, it is not a blocking factor.

Although Lloret was the primary designer for the project he relied on a huge team of people to realize the idea. You can learn much more here. (via Vimeo)

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Interactive Billboards Display the Destination or Origin of Airplanes Overhead

Interactive Billboards Display the Destination or Origin of Airplanes Overhead interactive flight advertising

Created by the team at Ogilvy 12th Floor for British Airways, these awesome billboards installed in London’s Piccadilly Circus and Chiswick interactively display information about the flight that appears immediately overhead. Using custom-built surveillance technology the billboards display the flight number and route information in sync with a recorded video of a child who appears to be pointing at each plane as it soars above. Pretty fun. (via PSFK)

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inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

inFORM: An Interactive Dynamic Shape Display that Physically Renders 3D Content science interactive

While it’s debatable whether we’ll ever be able to teleport objects or people around the world at the speed of light, the inFORM system from Tangible Media Group at MIT might be the seeds of the next best thing. inFORM facilitates the real-time movement of physical “pixels” on a table surface that move in accordance with data from a Kinect motion sensing input device. The system allows people to remotely manipulate objects from a distance, physically interact with data or temporary objects, and could open the door to a wide variety of gaming, medical, or other interactive scenarios where people might be in remote locations.

One can only imagine the possibilities as the resolution of such a device increases. As mind-blowing as the video is above, the inFORM demonstrated has a relatively low resolution of 30×30 resulting in 900 moving “pixels”. As technology allows, what happens if the resolution doubles or quadruples and 3D content begins to appear exponentially more lifelike.

inFORM is currently under development at MIT’s Tangible Media Group and was designed by Daniel Leithinger, Sean Follmer, Hiroshi Ishii with help from numerous other software and hardware engineers. You can learn more about it here.

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Little Robot Friends: Customizable Robots with Evolving Personalities

Little Robot Friends: Customizable Robots with Evolving Personalities robots interactive

Little Robot Friends: Customizable Robots with Evolving Personalities robots interactive

Little Robot Friends: Customizable Robots with Evolving Personalities robots interactive

Little Robot Friends: Customizable Robots with Evolving Personalities robots interactive

Little Robot Friends from Toronto-based Aesthetec Studio are a series of tiny robots that can listen, sense light, detect touch, and communicate using infrared light. Each robot is mounted on a CNC milled wood base and is embedded with a “brain” consisting of an 8-bit 32K microcontroller that provides space for coding behaviours or storing memories. If that’s not enough you can plug the robots into your computer to programmatically control its behavior, which evolves organically as it interacts with you and other Little Robot Friends. The project is currently going gangbusters over on Kickstarter.

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