Tag Archives: interactive

An Interactive ‘Fur’ Mirror by Daniel Rozin

As part of an exhibition of new artworks at bitforms in New York, artist Daniel Rozin (previously) designed the PomPom Mirror. The device relies on motion sensors and 928 faux fur pom poms manipulated by 464 motors to create a mirror reflection of the viewer in real-time. The PomPom mirror is one in a long series of similar interactive installations that utilize motorized arrays of moving objects like wooden pegs, trash, or even folding fans, that generate moving silhouettes in response to movement. Descent With Modification at bitforms runs through July 1, 2015. (via Booooooom)

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Kinetic Sand: A Magical Interactive Glass Sphere Installation

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Here’s a tantalizing preview clip of Kinetic Sand, an interactive table that responds to touch by creating plumes of sand that seem to whirl and dance around objects placed on top of it. The table is the latest creation from Adrien M / Claire B Company who also created the wildly popular Pixel dance performance shared here earlier this year. Both ideas center around the idea of people interacting with digitally responsive surfaces in new and elegant ways. This new kinetic table accepts input from up to 32 simultaneous touches and responds by creating different kinds of animation using small dust-like particles. The table will be on view starting in June at the Palais de la Découverte in Paris.

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Pixel: A Mesmerizing Dance Performance Incorporating Interactive Digital Projection

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Pixel is an innovative dance performance conceived by French performance artists Adrien Mondot and Claire Bardainne, known collectively as the Adrien M / Claire B Company, in collaboration with hip-hop choreographer Cie Kafig. The hour-long performance incorporates a host of digital projection mapping techniques, 11 dancers, and bills itself as “a work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus.” Pixel premiered at Maison des Arts de Créteil on November 15th of last year, and above is a 3-minute excerpt of the shows most jaw-dropping moments. (via Jason Sondhi)

Traffic Light That Lets You Play Pong with Person on the Other Side Officially Installed in Germany

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Back in 2012, a trio of interaction design students from HAWK University unveiled a concept for StreetPong, an interactive game of pong installed at a street crossing that allows you to play opponents waiting on the other side. The concept video (above) was viewed a bajillion times around the web, compelling designers Amelie Künzler, Sandro Angel, and Holger Michel to work with design firms and traffic experts to build a fully-functional device. After two years of waiting, the game units have been designed and approved for use by the city of Hildesheim, Germany where they were installed two weeks ago. Rebranded as the ActiWait, the devices aren’t just a clever way to pass the time while waiting for cars, hopefully they dissuade impatient pedestrians from darting through traffic. (via Pop-Up City, @Staublfuse, Stellar)

Update: ActiWait currently has an Indiegogo campaign to help raise funds for further development.

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An Interactive Dancing Pedestrian Signal by Smart

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This fun urban intervention from small car manufacturer Smart attempts to redesign the humble traffic light by making it a bit more interactive. The team built a nearby dancing booth rigged with cameras that translates the dance moves of real passersby into a pixelated ‘don’t walk’ silhouette inside a crosswalk light. The video claims the installation resulted in 81% more people stopping at the light instead of walking out into the street. The piece was created for Smart’s promotional/safety campaign titled WhatAreYouFOR. (via Designboom)

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Responsive ‘Hexi’ Wall Ripples and Wobbles Based on Nearby Motion

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Based in Canada, designer Thibault Sld explores the realm where “geometry, light, mechanisms and interaction collide,” by creating interactive displays and lights that respond to exterior input. One of his most captivating ideas is Hexi, an interactive array of 60 hexagonal modules embedded with mechanical servos that use data from a nearby depth camera to physically respond to nearby motion. It would be amazing to see an entire room or hallway covered in something like this. You can learn more over on his website, or watch the video above to see it in motion. (via Designboom)

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Interactive Mirrors Built from Arrays of Moving Objects by Daniel Rozin

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Weave Mirror, 2007. 768 laminated C-ring prints, motors, control electronics, custom software, microcontroller. 57 x 76 x 8” / 148 x 193 x 20 cm. Photo courtesy bitforms gallery.

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Weave Mirror, 2007. 768 laminated C-ring prints, motors, control electronics, custom software, microcontroller. 57 x 76 x 8” / 148 x 193 x 20 cm. Photo courtesy bitforms gallery.

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Angles Mirror, 2013. 465 plastic spokes, motors, video camera, control electronics, custom software, microcontroller,
steel armature. 7.7 x 7 x 3 ft / 2.35 x 2.13 x .93 m. Photo courtesy bitforms gallery.

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Trash Mirror No. 3, 2001-2011. 500 discarded objects, motors, video camera, wood, control electronics, custom software.
76 x 76 x 6″ / 193 x 193 x 15.2 cm. Photo courtesy bitforms gallery nyc and ITP – NYU.

New York-based artist Daniel Rozin creates amazing installations and sculptures that have the ability respond to the presence of a viewer. Among his best known works are an ongoing series of interactive mirrors built from complex arrays of moving objects including wooden pegs, circular bands of laminated rings, plastic spokes and even pieces of discarded trash. Using custom software and video sensors Rozin has the sculptures react in real-time to create a live visual representation of a viewer’s likeness. Via bitforms gallery:

Merging the geometric with the participatory, Rozin’s installations have long been celebrated for their kinetic and interactive properties. Grounded in gestures of the body, the mirror is a central theme of Rozin’s practice. In his art, surface transformation becomes a means to explore animated behavior, representation, and illusion.

Since the late 1990s, his constructions have also investigated the psychological and optical cues inherent to image building, such as pattern and the materiality of the picture plane. Often the grid is carefully controlled with a computer and custom software. Visual structures such as that of haystacks, woven fabric, stone mosaics, the pixel, and particulate accumulations are among the many influences and diverse textures evoked by his installations.

This fall Rozin will unveil a new installation commissioned for the Taiwan Taoyuan international airport, and his most recent solo exhibition, Angles, was held at bitforms gallery last year. All photo and video courtesy bitforms gallery. (via Hi-Fructose)

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