Nearly six months in the making, this superb interpretation of the Netherlands coat of arms was lead by Moldova-based Beauty & the Beast Studio. Illustrator Ivan Belikov rendered the 7-color emblem which was then translated into hundreds of cut fragments that were paintstakingly assembled into multiple levels. This is just a glimpse of the final piece, you can see more plus lots of process photos over on Behance.
Update: Many readers have written in to point out this piece only vaguely represents the actual lion appearing on the Netherlands Coat of Arms. We’ve updated the title to reflect this.
New York-based artist Maude White (previously) continues to create beautifully rendered illustrations with cut paper, creating dozens of new pieces since we explored her work this summer. White relies heavily on thin lines and negative space to create each illustration, a subtractive process with no room for error; a single bad cut could be fatal to a piece. Her latest series titled What’s Left on the Farm involves portraits of women with objects in their hair.
White currently has work in an exhibition at Peter & Mary Ann Vogt Gallery in Buffalo, and you can read a recent interview with her over on Artvoice. (via Hi-Fructose)
For nearly three years, a six-member team of developers called State of Play has been toiling away in a London studio making a new video game. While there are probably thousands of such teams around the world coding away into the night, the members of this team are a bit different. Among them are an architect, a photographer, and a model maker, all needed to help physically construct the game’s environment. Titled Lumino City, the entire video game was first handmade entirely out of paper, card, miniature lights and motors.
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather. After an hour or so of extensive research I can confirm the game is amazing. Lumino City is available for the Mac and PC, and is coming very soon to iOS. You can read a bit more over on The Verge.
One of my favorite new Tumblrs to follow is Paperholm, a project that started this summer by Charles Young who challenged himself to build a new paper structure each day. Young received his bachelor and masters degrees from the Edinburgh College of Art where he taught himself paper and card modelling. Despite a long-time familiarity with the process and materials, it’s amazing to see the progress he’s made in just the last three months or so as the models become more intricate and lend themselves to bits of animation. You can follow Young’s growing paper city here. (via My Modern Met)
Japanese graphic designer and architect Yusuke Oono (previously) released a trio of new laser-cut storybooks including depictions of ‘Jack in the Beanstalk’ and Mount Fuji. The books are comprised 40 images bound into a book that can be fanned out at 360° creating a narrative that can be explored from multiple angles. While these pieces seen here are one-off creations, Oono has several other folding books and lights available through Artechnica.