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Craft Dance Science
Trick Facial Recognition Software into Thinking You’re a Zebra or Giraffe with These Pyschedelic Garments

All images © Cap_able, shared with permission
Here’s some unusual criteria to consider when deciding what to wear: if you’re scanned by facial-recognition software, do you prefer being detected as a zebra, giraffe, or a dog? Cap_able, an Italian fashion-meets-tech startup, prompts consumers to consider individual rights to privacy when making decisions about self-expression. The studio’s inaugural project, the Manifesto Collection, combines knitwear with an algorithm into a kind of 21st-century camouflage that protects the wearer’s biometric data without the need to conceal the face.
Built on ideas of collaboration and awareness, Cap_able was established in 2019 to fuse technology, textiles, and fashion into a high-tech product with everyday applications. Evocative of Magic Eye puzzles, the technology behind the Manifesto Collection‘s psychedelic patterns is an innovative system “capable of transposing images called adversarial patches onto a knitted fabric that can be used to deceive people detectors in real time,” the company says.
“Choosing what to wear is the first act of communication we perform every day. (It’s) a choice that can be the vehicle of our values,” says co-founder and CEO Rachele Didero. Likening the commodification of data to that of oil and its ability to be sold and traded by corporations for enormous sums—often without our knowledge—Didero describes mission of Cap_able as “opening the discussion on the importance of protecting against the misuse of biometric recognition cameras.” When a person dons a sweater, dress, or trousers woven with an adversarial image, their face is no longer detectable, and it tricks the software into categorizing them as an animal rather than a human.
The idea for the startup was planted in 2019 when Didero enrolled at the Fashion Institute of Technology in New York City, where she was introduced to topics and issues around privacy and human rights. The idea of combining fashion and computer science evolved during months of research in working with textiles and studying artificial intelligence. She developed the now-patented concept of knitting adversarial imagery directly into the fabric of the garments, giving them the ability to respond to an individual’s size and shape, as opposed to existing versions which could only be applied to surfaces. After developing prototypes and testing the patterns using different types of recognition software, Didero teamed up with business partnert Federica Busani to launch the first collection.
Unlike most clothing items you’ll find on the rack, Cap_able’s garments are accompanied by some unique fine print: “The Manifesto Collection‘s intent is not to create an invisibility cloak, rather, it is to raise awareness and protect the rights of the wearer wherever possible.” See the full collection on Cap_able’s website.
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History Photography Science
A Scientific Paint-By-Number Pastel Drawing Was Our First Closeup Image of Mars

All images © NASA, JPL-Caltech, and Dan Goods
Let’s rewind to 1965. Around ten years before the personal computer was invented and twenty years before the first cell phones were released to the public, this was the year that saw the first color television released to the mass market. Families would gather around the set to catch up on daily news broadcasts on one of three channels. On July 15, when NASA’s Mariner 4 probe flew within 6,118 miles of Mars as it passed the planet, it was big news, but when the image data was transmitted back to Earth, scientists didn’t have the technology to quickly render a photograph that could be televised. Taking a queue from a popular mid-century pastime, the very first representation of another planet viewed from a vantage point in space was a data-driven paint-by-number drawing.
The Mariner 4 probe was NASA’s second attempt to capture an image of the surface of Mars after a camera shroud malfunctioned on Mariner 3. Dan Goods, who presently leads a team called The Studio at NASA’s Jet Propulsion Laboratory, describes how the scientists troubleshot and devised their next steps when faced with technical anomalies and errors:
After the flyby of the planet, it would take several hours for computers to process a real image. So while they were waiting, the engineers thought of different ways of taking the 1’s and 0’s from the actual data and create an image. After a few variations, it seemed most efficient to print out the digits and color over them based upon how bright each pixel was.

Detail of numbers on ticker tape
We now turn our focus to a scientist named Richard Grumm, who chose a more analog means of visualizing data as a failsafe if the intended image failed to transmit. He went to a local art supplies shop and requested gray chalk; the shop sent him with back to the lab with a pack of Rembrandt pastels. He and his team used the crayons to color in the 1’s and 0’s data, printed on 3-inch wide ticker tape, and determined the brightness level of the image using a key in shades of orange, brown, and yellow.
In spite of Mars’ nickname the “Red Planet,” the color scheme was coincidental. Grumm was concerned primarily with gradients and how it would appear in grayscale, since televisions were still in black-and-white. He justified the drawing to the Jet Propulsion Lab’s wary PR department—which thought the pastel drawing would be a distraction and preferred the public saw the real image—as a means to record the data in case Mariner 4’s equipment also failed. Eventually, the media found out anyway, and the pastel drawing was the first image of Mars to be broadcast on television.
In time, Mariner 4’s black-and-white photograph did come through successfully, and in comparison, Grumm’s drawing appears widened due to the width of the ticker tape. You can read more about this historic moment on Dan Goods’ blog and on the NASA website. (via Kottke)

Left: Color key. Right: Mariner 4 tape recorder

Richard Grumm’s team creating the drawing

Left: Richard Grumm’s team creating the drawing. Right: The pastels used to create the image

The image compiled from Mariner 4 data
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Design Science
Boldly Contrasted Maps by Spencer Schien Visualize Population Density Data

All images © Spencer Shien, shared with permission
It’s one thing to know that Chicago is the third largest city in the United States or that the fastest growing metropolitan areas are in the West and the South, but how can we see it? Data technologist Spencer Schien answers that question with an ongoing series of population density maps of states, rivers, and coastlines. In his work with nonprofits and NGOs, he uses R programming language to generate data visualizations that help organizations target where their services are most needed.
To compile the maps, Schien digs into the Kontur Population dataset, a publicly accessible project that layers global population numbers derived from sources like the Global Human Settlement Layer—a tool for assessing the presence of people on the planet—along with Microsoft’s Building Footprints and Facebook. He then translates statistical information about specific regions into highly contrasted maps utilizing Rayshader. The more densely populated an area is, the higher the bars rise. Atlanta, for example, is more than 137 square miles with around 4,200 people per square mile, and the map illustrates this as a mass of red amidst surroundings of more rural areas in green.
Currently based in Milwaukee where he works as the Senior Manager of Data & Analytics for City Forward Collective, Schien focuses on building the maps and other statistical visualizations using open-source tools that help to alleviate financial barriers to information. You can find more of his work on his website.
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Amazing Design
A New Apple Campaign Shines a Light on the Diverse Possibilities of Accessible Tech
In an empowering new ad from Apple, accessibility features of the brand’s products take center stage. Backed by an energizing soundtrack by Australian ensemble Spinifex Gum that puts famed boxer Muhammad Ali’s 1974 “I am the greatest” speech to music, scenes emphasize the features of phones, watches, and computers that allow people with physical disabilities to access myriad creative and life pursuits: a deaf mother is alerted to her child crying, a performer uses his camera to access the stage door, and a man makes various facial expressions to edit photos. Directed by Kim Gehring, “The Greatest” is a stunningly produced campaign that evinces the powers of greater access to technology for all.
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Art
Hundreds of Porcelain Layers Recreate 20th Century Technologies in Intricate Sculptures by Anne Butler

“Analogue” (2016). Photo by Vizz Creative. All images © Anne Butler, shared with permission
Artist Anne Butler cites the porcelain pieces that comprise her ongoing Objects of Time series as being “witness to their own history.” From her studio in Carryduff, Butler recreates 20th Century technologies like rotary telephones and typewriters through an array of techniques from casting and carving to assembly—watch her process in the video below. Brimming with texture and striking in dimension, the analog works explore cultural memory, associations to history and personal use, and the impressions these items have left on the world long after they’ve fallen from widespread use.
Butler shares with Colossal that each of the objects was an important part of her childhood and that the building process reflects its mechanics. The intricately slotted “Analogue,” which replicates her family’s phone, relied on low-tech templates to create the thin Parian porcelain sheets that, once dried, the artist interlocked into their final shape. Similarly, “Remnant” and “Shift” both layer hundreds of individual slabs into keys and sewing tools that are slightly skewed and indicative of their hand-built construction. These irregularities reference the imperfection of the humanmade in comparison to the precision that’s possible with automation.
As she expands Objects of Time, Butler plans to reproduce kitchen scales and her first SLR camera, so keep an eye on Instagram for those works. If you’re in London, you can see “Shift” at Two Temple Place between May 11 and 14, where Ruup & Form will be representing the artist in Eye of the Collector. You also might enjoy Yoonmi Nam’s worn sketchbooks. (via Lustik)

Detail of “Analogue” (2016). Photo by Vizz Creative

Left: “Shift” (2018). Right: “Stack” (2020). Photo by Bob Given

Detail of “Shift” (2018). Photo by Vizz Creative

Detail of “Shift” (2018). Photo by Vizz Creative

“Remnant” (2018). Photo by Vizz Creative

Detail of “Remnant” (2018). Photo by Vizz Creative

Detail of “Remnant” (2018). Photo by Vizz Creative

Detail of “Shift” (2018). Photo by Vizz Creative
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Animation
Blip: A Minimal Animation about Screen Addictions Unleashes a Barrage of Pings and Notifications
We’ve all been there: spending the entire day scrolling through social, responding to texts and DMs and email, descending into internet rabbit holes, and just generally escaping the world through our devices. A quirky, 2D animation titled “Blip” by Hannah Sun weighs in on this unending screen addiction as it plunges into a visual soundscape of incessant pings, bells, and other tones. Watch the colorful commentary above, and find more of the New York City-based designer’s projects on Vimeo and Instagram.
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Editor's Picks: Animation
Highlights below. For the full collection click here.