In a new music video for the musician and DJ Max Cooper (previously), Páraic McGloughlin (previously) turns a single viewpoint over an anonymous highway into a nearly five-minute-long psychedelic collage. The Irish film director was tasked with “visualizing the Platonic realm of form underlying reality,” writes Cooper in a statement about the video. To do so McGloughlin situated himself on a bridge in Sligo, Ireland for 19 hours, to create a single, day-long shot that he then manipulated. The final result is a dizzying mashup of visual effects. Grids, spirals, and pixels composed of the original video footage flash and swirl across the screen, showing the viewer snapshots of the sky, highway, and grassy hills.
“Aesthetically I love the mix of abstraction and realism and this was a great place for me to explore this,” McGloughlin shares. “Using a fundamental image (a time lapse) to mask and cut into, I tried to show the variable possibilities within a limited time span, maintaining the integrity of each individual photograph while dissecting and rearranging the overall image.” The visual content was matched with each layer of audio created by Cooper to form the song, which stacks up to over one hundred layers. You can watch more videos from McGloughlin on Vimeo and Instagram, and discover Cooper’s music on his website and SoundCloud. (via Vimeo Staff Picks)
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Video Game Designers Show the Carefully Orchestrated Movements That Bring Their Stop Motion Characters to Life
Vokabulantis is an episodic video game by author Morten Søndergaard, animator Johan Oettinger, and puppet animation studio Wired Fly. The team used stop motion to animate the two main characters—Kurt and Karla—which the player leads through a series of language-based puzzles. The intention of the interactive universe it to bring a tangibility to language, creating a space where users can interact with its form rather than merely read through static text on a screen.
The single player game is a mix between a point and click adventure and a puzzle-based platform, which allows the user to explore worlds while they complete brain teasers or tasks with the two main characters. The game was initially developed for PC, but may be adapted for console-based platforms or handheld devices down the line when it is released in 2019. You can follow updates regarding the release of the Kong Orange-produced game on Vokabulantis’s website, and take a look behind the making of the stop-motion game in the video below.
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Istanbul-based collective oddviz uses photogrammetry to documents the world in three dimensions. By merging together aerial and ground-level images, the team is able to form high resolution representations of humans, landscapes, and objects to preserve their position and appearance in a web, video, or virtual reality-based medium. For their latest project, Inventory, the team captured elements from urban infrastructure that are often found covered with tags, graffiti, and stickers.
Oddviz started the project by photographing objects in their own neighborhood of Kadıköy-Istanbul, but have expanded the project internationally to include the ancient wells and fountains of Venice and Berlin, and the fire hydrants, telephone booths, utility poles and statues found during a week-long trip to Manhattan. By capturing the street culture that accumulates in public spaces, the group is protecting ephemeral materials that might never be catalogued in a museum or white-walled gallery. “Using photogrammetry, we are documenting and protecting street culture in 3-dimensions with high-resolution texture,” they explain.
The collective has created several 4k images of their collections, in addition to two videos that guide their audience through their finds in Manhattan and Venice. You can watch the videos here, and view previous works by oddviz on their website, Instagram, and Vimeo.
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Motion graphics artist Andreas Wannerstedt designs short animated loops that present invented machines performing mesmerizing tasks. His videos are often inspired by real-world interior design, and incorporate elements such as rose gold, dark wood grains, and tropical Monstera leaves. The works are published under a series of iterations titled “Oddly Satisfying” which he posts to his Instagram and Vimeo accounts. You can see additional projects by the Swedish designer on his website. (via Vice)
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Brooklyn-based artist Daniel Zvereff works in a combination of drawing, photography, and videography and all three come into play in an animated short. The three minute long film is a music video for Norwegian singer-songwriter Okay-Kaya‘s song “Emulate”. It is a departure from her other music videos, which usual feature the singer herself in live action scenarios. Throughout the video, pieces of unbound notebook paper show shifting blue drawings. Ranging from moving faces to animals and planets, as well as abstract shapes, the drawings are all executed in simple line work, in a unified blue hue. You can see more of Zvereff’s work on his website and Flickr. (via Vimeo Staff Picks)
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Hoards of Anonymous Figures React to a User-Controlled Character in an Interactive World by Universal Everything
UK design studio Universal Everything (previously) is in the midst of crafting an experimental open-world environment called Emergence, available in a preview film. In Emergence, the glowing yellow user-controlled character is surrounded by crowds of anonymous people who react to the character’s movements. The scenes are set in a variety of abstracted but familiar environments like city streets and under water. Presumably, the viewer will be able to control the figure in a VR or immersive gallery setting. Universal Everything explains the experience on their Vimeo page:
Emergence is an open-world environment, expressing the primal feeling of maintaining your individual identity whilst being part of a crowd. As you immerse yourself in a crowd of thousands, shafts of light beckon you closer. As you touch the light, the environment – its atmosphere, its gravity and the choreography of the crowd – transform in powerful ways, continually challenging your perception.
Universal Everything was founded by Matt Pyke, who leads a variety of digital artists, animators, musicians, and developers in creating a wide variety of digital projects. Another notable project from the studio is a Sydney Opera House’s Living Mural collaboration, where digital murals from artists around the world were projected on to the Opera House’s iconic nesting rooflines. You can see more from Universal Everything on Vimeo and Instagram, and the studio also has a solo exhibition of their work on view until February 2019 at Borusan Contemporary in Istanbul. (via The Awesomer)
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Using modeling software and multi-material 3D printing, industrial designer Nicole Hone created a series of 4D-printed futuristic aquatic plants, or Hydrophytes, that are as full of character as the natural organisms they mimic. In the film of the same name, the hydrophytes are activated by pneumatic inflation in water, and transform into dynamic organisms that you could swear were actually alive.
“I have always been fascinated with nature,” the designer tells Colossal. “It inspires my design ideas and aesthetic. For this project, I became particularly interested in botany and marine life. I was amazed by the way sea creatures and corals moved, and I wanted to reflect similar qualities in my designs.” While working on her Master of Design Innovation thesis at Victoria University of Wellington, Hone learned about plans to redesign the National Aquarium in New Zealand. She thought that it would be interesting to develop a “future-focused exhibition” with moving models as an interactive installation for visitors. She began making test prints and discovered that the models moved best in water, which eventually became the pieces used in Hydrophytes.
Hone explains that software was used to create the shape, surface texture, and internal structures for the Hydrophytes. One benefit of the 3D printing system is that there can be a varying degree of hardness for the parts, but the machine can still handle printing them as a seamless object. During printing the works are encased in a support material, which Hone has to then painstakingly remove (sometimes a 4-hour process) by soaking them in water and using a toothpick. After cleaning, air is passed through the CGOs (computer generated objects) and they are placed in the underwater environments.
“They can respond to external forces such as gravity, water ripples or currents, and interaction with people or other 3D prints in real life,” Hone said. “Their man-made composite materials behave uncannily similar to living organisms.”
She went onto explain that each Hydrophyte has a unique character that is defined by both their style of movement and appearance. The colored lights that illuminate the printed plants were chosen to “complement each personality and amplify the emotive qualities of the film,” and the functions of each plant were inspired by the effects of climate change on marine species. “As the 4D printing experiments developed from abstract shapes into more plant-like models, their appearance and movement helped me think of which function would best suit each character,” she added. It’s fascinating to see the intersection of art and technology produce such a unique collection of objects. To view more of what Hone has created with her research, visit her website. (via Designboom)
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Editor's Picks: Animation
Highlights below. For the full collection click here.